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what is improv

GLOSSARY OF IMPROV TERMS
Their Relation to Creativity and Organizational Development

Below is a glossary of Improv terms and their relationship and to business creativity and organizational activity. Notice the close parallel between successful Improv practices and those of business and organizational development. 
 
Accepting: Acceptance is essential to all Improv activities. It is the actor's role to accept and build upon any offer from another player. As in business, the refusal to accept an offer or idea in Improv immediately blocks its development, possibly forever.


Authenticity: The act of being one's self and no one else. In Improv, an actor cannot be someone else pretending to be a particular character. If the audience senses a "this is not really me" or an "Aren't I funny" attitude it will reject all the information coming from that character. The most unpardonable of these non-authentic offenses is gagging. Mastering this form requires total commitment to a scene and the actors contained within it. Whether in business or Improv, authenticity is at the center of all successful communication. Improv provides the tools to effectively utilize the authentic self within the communication process.

 
"Be Spontaneous Paradox":
The fact that the act of commanding someone to "be spontaneous" negates itself. Being commanded to "be creative" takes its toll on the process of innovation as well. No matter how intense our efforts, the creative moment can't be forced; it has to come on its own terms (with a little help of course). The structures and rules of Improv create a natural context that empowers participants to stretch their inherent creative ability without having to worry about "being creative."


Blocking: The denial of a specific offer. Blocking prevents action from advancing and is boring to watch. There is ample opportunity for blocking in every Improv or organizational interaction. Profound blocking occurs when one actor directly says "no" to an offer.

For example (2 actors):
A: "How do you like my new elephant?"
B: "What are you talking about? There is no elephant there."


B's blocking response ends the possibilities for that scene. It also disrespects A. Blocking in a business or organizational context often results in resentment, which can eventually result in serious conflict. Denial of an offer in Improv (and in life) extinguishes all future possibilities. See building (below) for the antidote to this dilemma.

Utilization of blocking structures is essential to any serious Improv training. Participants quickly learn the ways in which blocking can give the illusion of control, kill the innovative spirit, and completely invalidate the person making the offer. Profound blocking is easily identifiable, however other types of blocking such as wimping and waffling are not as apparent.
 

Building: The opposite of blocking, building is the act of accepting what a previous actor has done or said and adding on to the offer. Also referred to as advancing and extending in the Improv literature, building is the classic application of "yes, and" rather than "yes, but."

For example:
A: "How do you like my new elephant?"
B: "Kind of gives a new meaning to SUV. I see you traded in last year's model."
A: "Yeah, these new ones get much better peanut mileage."
B: "Gee I wonder what kind of mileage the new giraffes are getting?"
A: "Hey let's go test drive one."
B: "Ok, but you drive, I don't want mine to get the idea that I might be trading him in. Besides my daughter is going to need transportation for college."


This (corny) example is meant to illustrate the possibilities that exist when an offer is accepted built upon rather than blocking it. Without the presence of building there can be no progress much less creativity.

 
Choice:
A decision point(s) in which an offer can be accepted or rejected. These are junctures that further (or change) the direction of a scene and provide the actors opportunities to adopt characterizations and advance objectives. Improv teaches that choice is essential and that "some choices are better than others." Human history can be understood as a long series of strategic choice points. What if those in charge of the Titanic, when given the choice, would have included more lifeboats instead of being so concerned about speed? Or, what if, instead of seeing it as an "electric plaything," Western Union had snapped up the rights to the telephone? Has anyone sent a telegram lately?


Collaboration: The defining concept of Improv, best described by business writer Michael Schrage** as, "The process of shared creation: two or more individuals with complimentary skills interacting to create a shared understanding that none had previously possessed or could have come to on their own." Improv training, with its central focus on collaboration, transforms teams, groups, and organizations into mediums of exchange.


Creativity: The act of producing something useful and innovative. The fact that the anagram for reactivity is creativity is key. Creativity is the central metaphor of our training because nothing is more fragile or more powerful than an idea. Ideas fuel the life of an organization. Successful, high-performance organizations do things faster, cheaper, and better because of their ability to protect, nurture and fully develop (initially) fragile ideas. Improv training provides the tools and the framework to make ideas and organizational creativity flourish. It enables previously unconnected ideas and concepts to be combined in ways that never existed before.


Crisis: A forced choice that may involve conflict as well as discovery. In relation to innovation and collaboration, Improv takes the Eastern philosophical view of "crisis as opportunity" and often (playfully) constructs obstacles to create it. The challenges of global competition are can be characterized by the fact that individuals and organizations often must perform under crisis conditions.

 
Endowments:
Characteristics, attitudes, emotions, relationships and behavior that an actor might adopt in a particular scene. Some structures dictate particular endowments that are suggested by the audience. In training Improv they are suggested by the instructor or the group. Endowments always make a scene more interesting and construct challenging obstacles for actors to overcome.


Failing Fast: A process contained in a number of Improv structures directing actors to fail as quickly possible, learn from the failure, and utilize the information to change directions in a way in which might bear more fruit. John C. Maxwell refers to this (in his book of the same title) Failing Forward:**

In today's New Economy, the emphasis on fast speed to market, speed to serve customers, and rush to develop products means that true innovation is often accompanied by a healthy dose of failure. Information Week Online authors Murphy and Rezdendes Khirallah make the well-argued point that, "For managers and employees to experiment, failure must be an option. In fast-paced economic environments, failure needs an exalted place (May, 1, 2000)." Lack of creativity is often the result of an atmosphere that won't tolerate failure and/or and the incapacity to quickly move on from it - essentially resulting in an innovative process that is frozen in time.

 
Focus:
Where an actor's (and the audience's) attention is drawn at any given moment. The focus in Improv should be on the reality of "here and now" and involves concentrated listening and purposeful responding. Because Improv requires quick thinking under challenging conditions, Improv training significantly improves focus. It excels at teaching creative responsiveness to unusual circumstances through the development of the ability to maintain a (relaxed) focus on what's going on in any interaction.

 
Gagging:
When an actor intentionally breaks the reality of the scene to get a laugh from an audience. In addition to diminishing collaboration, gagging destroys the direction of the scene and marginalizes the contributions of the other actors. The competition to "be clever" on a team, in a meeting, or within an organization often results in the same phenomenon.

 
Humor, exclusive:
This exists when humor is used to marginalize or separate a person or group from another group or the culture at large. It can diminish morale and represent a significant deterioration in an organization's vitality. Jokes told in a negative context usually target unwilling victims. Negative uses of humor, even when applied unconsciously, can create scars that are difficult, if not impossible to heal. In addition to fermenting defensiveness and resentment, exclusive humor has resulted in hundreds of millions of dollars in legal bills for Corporate America. When humor becomes negative in a business context it is often a sign of an attempt to deflect responsibility and project the blame somewhere else. Improv, when performed well, never employs exclusive humor.


Humor, inclusive: Inclusive humor brings people together in a positive manner. Because everyone feels as if they have ownership in any interaction, new ideas are generated and learning is facilitated while laughing. While exclusive humor depends on stereotypes, inclusive humor provides its audience with a fresh perspective.


Justification: To demonstrate the validity of a particular action or choice. Often it is necessary for an actor to make sense of a chosen characteristic or direction in a scene. For example, if an actor suddenly chooses to act crazy in a scene, he or she should justify that choice within the context of what's going on at the moment and relationships with the other actors. Actors can do this by giving the character a little history and specific reasons why that choice makes sense. Ultimately, justification is essential to the creative process as well. In the end, a successful act of creation should make sense to the group as a whole.


Laughter: The physiological response that occurs when one experiences logic colliding with absurdity. Laughter is critical in virtually every culture on Earth. Recently, anthropologists have discovered that jokes constitute a highly ritualized mode of diffusing conflict among even the most primitive of tribes.

Laughter occurs spontaneously in most Improv experiences. Part of its elegance resides in the fact that the form doesn't rely on wearing silly costumes, memorized jokes or artificially constructed "fun" activities for its humor. One of the key characteristics of Improv is that the humor it generates is inclusive rather than the marginalizing type of exclusive humor that is unfortunately generated within some other group contexts.

 
Objective:
The specific intention an actor has in a scene. This might be a goal, motivation, or desired reaction from other actors. A number of structures are dedicated to one actor trying to determine and utilize the intention of another. In Improv, as in an organization or business, an individual must have a specific intention or the scene (or activity) grinds to a halt. Improv teaches how to successfully communicate and recognize intention on stage as well as in business or organizational contexts.


Obstacle: Something or someone interfering with an actor's objective. Obstacles can be represented by internal attributes such as jealousy or perfectionism or external societal characteristics such as status. Obstacles can increase conflict and present opportunities through the creation of a crisis. Obstacles can be constructed through a structure, endowments, and/or playfully introduced by another actor.

 
Offer:
Any information or opportunity introduced by a character into a scene. Unquestionably the key ingredient of both Improv and creative collaboration, offers can be accepted, built upon, denied or blocked. In any given set of communication it is impossible not have the opportunity to make, accept, or block an offer. As the communication theorists put it, one "cannot not communicate." Offers may be verbal or non-verbal.

The ways in which individuals, teams and organizations respond to offers determines their creative futures. Because the foundation of Improv is built on the recognition and creative utilization of offers, it serves as a perfect vehicle to "rehearse" creativity and collaboration. Initially recognizing an offer's potential is key to its future possibilities. Does anyone remember the name of the company that passed on IBM's offer to develop their personal computer's original operating system, before they approached Microsoft?

 
Rules:
A set of immutable laws that create a framework that will safely cradle and protect the spontaneous development of ideas; no matter how (initially) surprising or unconventional they may appear. These simple rules, when followed, construct an atmosphere that consistently produces a wide variety of creative possibilities enabling people to accept and cooperate with each other, listen interactively, and jointly advance the action of a (given) task while continually supporting each other to be successful. In fact, it is impossible to be successful in Improv without following the rules. The Annotated Rules of Improv are contained elsewhere on this website.

 
Safety:
The psychological construct that allows an individual the freedom to act and interact without fear. Creating a safe context is essential for Improv training. Participants must feel safe to take risks and "stretch" a little farther than they have before. A safe training context also guarantees success and that the material will be easily integrated into daily life.

 
Scripting:
When one actor directly defines other actors' characteristics or actions without their agreement. Scripting kills the spontaneity of the other actor, devalues their intentions, and reduces chances for collaboration.


Spontaneity: An action or idea that occurs without previous planning. Improv structures provide participants with a reliable framework enabling them to act and think spontaneously within a safe context. Improv training empowers participants to achieve previously unthought of levels of creativity given that its structures and rules avoid the pitfalls of the "Be Spontaneous Paradox." This insures that "inner censors" don't get in the way of creative potential.
 

Status: A social construct characterizing an individual's or group's relationship to another in regard to levels of dominance and submission. Improv utilizes the concept of status to make observations about characteristics embodied in the different hierarchical levels present in society and the organization. Advanced Improv training frameworks examine results of status conflict, transfer, perception and triangulation. These structures are also useful in examining the status blocking that occurs in the organization in relation to innovation, collaboration and communication.


Structures: Central to all training and theatrical Improv, these skill building and performance exercises construct a framework in which two or more people must spontaneously solve a problem or engage in an activity while working collaboratively. Improv structures are (protected) virtual incubators for creativity, innovation, and change, encouraging continual experimentation and risk taking. Whether in art, music, or theater, Improv is a paradoxical mix of the opposites of tremendous discipline and spontaneity combined with the art of listening and playing "the moment." Ironically, the more (seemingly) constricting that a particular structure appears, the greater the possibilities for freedom and creativity for the artist.

A good structure should employ the rules of Improv to engage participants in making and accepting offers while taking risks and advancing the action of the exercise. Almost all structures place participants in a situation in which they must continually innovate in relation to an unknown future while learning new skills. There are a wide variety of Improv structures that address organizational issues of risk, collaboration, conflict resolution, status, innovation, diversity and communication.


Waffling: Blocking an offer through tangential, unproductive questioning. The waffling actor appears to passively accept the offer while simultaneously sidetracking it. For example:
A: "I just got a new elephant."
B: "Oh, was it new when you bought it?"


Wimping: A form of blocking, when an offer is resisted without overt negation. For example:
A: "I just got a new elephant."
B: "What new elephant?"

*Schrage's book: No More Teams: Mastering the Dynamics of Creative Collaboration provides some excellent tools for tapping the interpersonal power of creativity.

**Maxwell's book: Failing Forward: Turning mistakes into stepping stones for success
(Thomas Nelson Publishers - 2000), is worth a read.

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